Roadmap

What is built, what comes next

Sunshine is developed in the open. This page is kept up to date as things land.

Done and live In progress Planned

Done and live

Running on the server right now.

Server core

Rebuilt from the ground up. Maximum level 500, six character slots per account, GM ranks with in-game markers.

Discord accounts

No e-mail, no spam. Game accounts are created here on the site and linked to your Discord — up to three per person.

Level path 1 to 400

A continuous route: wolves and soldiers on the starter maps, the two spider dungeons, then the high-level maps and the desert.

Rewards per level range

EXP, Yang and item chances are defined per level band. Farming a lower-level area no longer cuts your reward to almost nothing.

High-level maps

Three dedicated maps for 90-200, 200-300 and 300-400, plus the Yongbi desert as a second 300-400 zone. Each has its own level gate on the teleport ring.

Custom maps

28 additional maps. Missing terrain and objects were restored, and every map has a working world map.

Wolfman

The fifth class, with its own skills, claws and armour sets.

Pets, mounts, switchbot

Pet system with levelling, mounts, and an offline switchbot for rerolling item bonuses.

Item level system

Items gain levels of their own as you use them.

Custom gear

Over 700 weapons plus costumes, wings and armour sets beyond the vanilla range.

Launcher

Starts, patches and updates itself. New content arrives without a manual download.

Website and control panel

Account management, character overview, security codes, ranking and download in one place.

In progress

Being worked on at the moment.

The last high-level map

A fourth high-level map for 400-500, so the path runs to the level cap without a gap.

Balancing

Stats, drop rates and reward curves are being tuned across the whole level range.

Wiki

Guides, systems and item reference are being written for launch.

Planned

Decided, not started yet.

Guild expansion

New building materials and crafting, smelting with real processing time, guild level 30, craftsman NPCs, base capture, a siege weapon and guild storage.

High-level dungeons and bosses

Group content for the upper level bands, with rewards worth the trip.

Vote rewards

Coins for voting on the toplists, spendable in-game.

Live ranking

Player, guild and PvP rankings fed straight from the game.

Open beta and launch

Closed alpha first, then open testing, then the real start.

Order and scope can change - this is a roadmap, not a promise. Everything marked as done is on the live server and can be tested by alpha players.