Roadmap

What is built, what comes next

Sunshine is developed in the open. This page is kept up to date as things land.

Done and live In progress Planned

Done and live

Running on the server right now.

Server core

Rebuilt from the ground up. Maximum level 500, six character slots per account, GM ranks with in-game markers.

Discord accounts

No e-mail, no spam. Game accounts are created here on the site and linked to your Discord — up to three per person.

Level path 1 to 500

A continuous route: wolves and soldiers on the starter maps, the two spider dungeons, then the high-level maps and the desert up to the level cap.

Rewards per level range

EXP, Yang and item chances are defined per level band. Farming a lower-level area no longer cuts your reward to almost nothing.

High-level maps

Four dedicated maps for 90-200, 200-300, 300-400 and 400-500, plus the Yongbi desert as a second 300-400 zone. Each has its own level gate on the teleport ring.

Custom maps

28 additional maps. Missing terrain and objects were restored, and every map has a working world map.

Wolfman

The fifth class, with its own skills, claws and armour sets - now with a second look to choose from.

Pets, mounts, switchbot

Pet system with levelling, mounts, and an offline switchbot for rerolling item bonuses.

Item level system

Items gain levels of their own as you use them.

Custom gear

Over 700 weapons plus costumes, wings and armour sets beyond the vanilla range.

Launcher

Starts and patches the game and, from now on, updates itself too. New content arrives without a manual download.

Website and control panel

Account management, character overview, security codes, ranking and download in one place.

Fast login

Login rebuilt for launch day: around 11 logins per second, tested with 150 players at once. While you wait, the client shows how long it takes.

Friends list status

Set yourself to Online, Busy, Away or Offline - visible to friends, in your guild and in the new team tab that lists all staff.

Mining and fishing

The Moon Cave is a farming map with 47 ore veins of all 18 types. Six fish that could never be caught are now catchable.

Every language complete

All 15 client languages now contain every item, monster and text. No more missing items outside German.

Backups and recovery

Encrypted daily backups kept off the server, plus point-in-time recovery: the database can be restored to any second of the last week.

Player housing

Your own house per account: 24 pieces of furniture to place and rotate freely, chairs and floor cushions to sit on, wardrobe and chest as extra storage. Runs on its own server core.

Live ranking

Top players and guilds straight from the game database, refreshed every 5 minutes. Staff accounts are not counted.

Talents

A fifth character tab with seven talents that grow as you play, with a shared daily cap.

Fishing island

A new island with a beach and open sea all around, made for fishing. Reachable via the teleport ring.

Woodcutting and new materials

Trees on every map can be felled with an axe and grow back after a few minutes. A sawyer in the starter towns turns logs into timber. New coal and dark-ice veins wait in the Moon Cave, and the guild furnace now trains your smelting talent.

Clan castles

Each guild gets its own castle on a guild plot. Inside is a large hall to furnish like a house, with altar, forge and smelting furnace. The leader decides who may build and who may use the shared guild storage.

In progress

Being worked on at the moment.

Balancing

Stats, drop rates and reward curves are being tuned across the whole level range.

Our own NPC models

NPCs get 3D models made for Sunshine, replacing the stand-in looks used so far.

Castle designs

Several castle designs of our own for the outside, replacing the placeholder looks.

Planned

Decided, not started yet.

High-level dungeons and bosses

Group content for the upper level bands, with rewards worth the trip.

Dragon dungeons

Group dungeons built around dragons, with bosses and rewards of their own.

New gear and hairstyles

New armour sets, helmets, shields and hairstyles.

New login and loading screens

Fresh artwork for the login screen and the loading screens.

The way into your house

An NPC in the first map of every kingdom will lead you to your own house.

Anti-cheat

Server-side checks against speed, range and wait hacks.

Vote rewards

Coins for voting on the toplists, spendable in-game.

Wiki

Guides, systems and item reference - rebuilt from scratch for launch.

Open beta and launch

Closed alpha first, then open testing, then the real start.

Order and scope can change - this is a roadmap, not a promise. Everything marked as done is on the live server and can be tested by alpha players.