Sunshine is developed in the open. This page is kept up to date as things land.
Running on the server right now.
Rebuilt from the ground up. Maximum level 500, six character slots per account, GM ranks with in-game markers.
No e-mail, no spam. Game accounts are created here on the site and linked to your Discord — up to three per person.
A continuous route: wolves and soldiers on the starter maps, the two spider dungeons, then the high-level maps and the desert up to the level cap.
EXP, Yang and item chances are defined per level band. Farming a lower-level area no longer cuts your reward to almost nothing.
Four dedicated maps for 90-200, 200-300, 300-400 and 400-500, plus the Yongbi desert as a second 300-400 zone. Each has its own level gate on the teleport ring.
28 additional maps. Missing terrain and objects were restored, and every map has a working world map.
The fifth class, with its own skills, claws and armour sets - now with a second look to choose from.
Pet system with levelling, mounts, and an offline switchbot for rerolling item bonuses.
Items gain levels of their own as you use them.
Over 700 weapons plus costumes, wings and armour sets beyond the vanilla range.
Starts and patches the game and, from now on, updates itself too. New content arrives without a manual download.
Account management, character overview, security codes, ranking and download in one place.
Login rebuilt for launch day: around 11 logins per second, tested with 150 players at once. While you wait, the client shows how long it takes.
Set yourself to Online, Busy, Away or Offline - visible to friends, in your guild and in the new team tab that lists all staff.
The Moon Cave is a farming map with 47 ore veins of all 18 types. Six fish that could never be caught are now catchable.
All 15 client languages now contain every item, monster and text. No more missing items outside German.
Encrypted daily backups kept off the server, plus point-in-time recovery: the database can be restored to any second of the last week.
Your own house per account: 24 pieces of furniture to place and rotate freely, chairs and floor cushions to sit on, wardrobe and chest as extra storage. Runs on its own server core.
Top players and guilds straight from the game database, refreshed every 5 minutes. Staff accounts are not counted.
A fifth character tab with seven talents that grow as you play, with a shared daily cap.
A new island with a beach and open sea all around, made for fishing. Reachable via the teleport ring.
Trees on every map can be felled with an axe and grow back after a few minutes. A sawyer in the starter towns turns logs into timber. New coal and dark-ice veins wait in the Moon Cave, and the guild furnace now trains your smelting talent.
Each guild gets its own castle on a guild plot. Inside is a large hall to furnish like a house, with altar, forge and smelting furnace. The leader decides who may build and who may use the shared guild storage.
Being worked on at the moment.
Stats, drop rates and reward curves are being tuned across the whole level range.
NPCs get 3D models made for Sunshine, replacing the stand-in looks used so far.
Several castle designs of our own for the outside, replacing the placeholder looks.
Decided, not started yet.
Group content for the upper level bands, with rewards worth the trip.
Group dungeons built around dragons, with bosses and rewards of their own.
New armour sets, helmets, shields and hairstyles.
Fresh artwork for the login screen and the loading screens.
An NPC in the first map of every kingdom will lead you to your own house.
Server-side checks against speed, range and wait hacks.
Coins for voting on the toplists, spendable in-game.
Guides, systems and item reference - rebuilt from scratch for launch.
Closed alpha first, then open testing, then the real start.
Order and scope can change - this is a roadmap, not a promise. Everything marked as done is on the live server and can be tested by alpha players.